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The Other Side of The Axe Effect

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Hmmm. Which one of these led to this?

A) Client Briefing: "We like what Axe is doing. Give us some of that."

B) Creative Concepting: "I'm out of ideas. Why don't we just do what Axe is doing. That's the kind of stuff we need anyway. And it'll look great in our portfolios."

C) Agency Presentation: "As you know very well, Axe has leveraged the idea of shagging a beautiful woman quite successfully. So, we came up with an idea that does just that! Whatta ya think!?"

D) All of the above.

Don't feel too bad Mitchum. You at least started with your own brand idea and tried to work the Axe angle in. And it's not nearly as obvious of a rip off as what these guys are.

Thanks to Adrants for pointing out this one.

 

Help A Gnome Save His Dog

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Samorost2 - The Plot Begins.

This past Friday's Creativity email pointed me to a fun and interesting little distraction coming out of the Czech Republic. The plot of the game is to help the lil' guy rescue his kidnapped pup. The design of the game is very well thought out. The animations, quirky critters, interesting scenes/levels and music all work incredibly well to pull you in to the gnome's strange little world.

One of the things I found most fun was that as you click around trying to figure out what you need to do in order to move forward, you end up being surprised by some very creative thinking that went into a few pointless (as far as moving forward in the game goes) things you can click on. So, not only does your brain get a little stimulation in solving the puzzle but you also get a bit of extra entertainment out of it.

The team at Amanita Design did a great job on this one. So well in fact that it's been nominated at the 2007 Independent Game Festival for awards for Best Web Browser Game and Excellence in Visual Art.

As for my experience, I have given up for a while. I find myself stuck at the moment trying to empty all of the fruit from one basket into another in the third level (I think). I'm blaming it on my bluetooth mouse and will try later in the week with a wired mouse. That little pup is just going to have to wait it out a bit longer I'm afraid.

Anyway, quit reading this and go check it out...

I Couldn't Agree More

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This made me laugh today. It goes along with my thoughts regarding Second Life. I know that I should, as a planner and even more so as a very curious person by nature, jump into Second Life to really understand what it's all about and experience it firsthand. I just can't. There's something about converting real, hard-earned dollars into a fake currency for a fake world and a virtual Paul that just doesn't sit right with me.

I already spend too much time in front of my laptop. I don't need to start living in it too. Plus, there has been so much written about it already that I don't feel like I have to join it to understand what's going on and whether or not it would make sense for the brands I work on. Should one of my clients or a prospective client get serious about it, then I just might have to. But until that time, I'm staying out. My first life needs more fresh air, Colorado sunshine and face-to-face time with my family and friends as it is.

Thanks for the laugh Darren. And for this one too.

Ogilvy's Words of Wisdom

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All the chatter lately about Volkswagen's situation, Miller's 'Man Laws' campaign being pulled and that other campaign I posted about the last two days reminded me of a quote from David Ogilvy.

"A good advertisement is one which sells the product without drawing attention to itself."

While I don't agree with this entirely in today's over-saturated advertising/media climate, Mr. Ogilvy does make a very good point. At the end of the day, if a company, organization, group, etc., isn't selling more of whatever it is that they're trying to sell, then the marketing as a whole isn't working.

Very often, the brand building piece of that marketing plan has the biggest chunk of the budget attached to it, so the brand advertising campaign gets pulled and the agency is sent back to the drawing board (if they're lucky enough to hold on to the account) to come up with an idea that will sell more, almost immediately. And in some cases where the tolerance is really low, we're seeing organizations make a shift in their "above the line" vs. "below the line" spending. As much as we like to get up on our soap boxes and preach about building brands and raising brand awareness, we mustn't forget that it all ties to a sales number somewhere down the line.

Now I'm not advocating that we should scrap our brand campaigns and go straight to selling messages. That wouldn't do us, nor our clients, much good in the long run. There is a need for ads that communicate a brand message and that message should not be clouded up with multiple sales messages attached. But when we sell our big brand ideas and all the wonderful, exciting, sexy executions that go along with them, we should also look to implement tactics underneath those same strategies and ideas that will create some relatively quick results.

Building brands takes time. It can't be done overnight. And for the longterm health of an organization, it is needed. But we're seeing more and more that patience for seeing the numbers go up is getting shorter and shorter. CMOs and the like are much quicker to pull the plug on a campaign or on their agency and/or internal person directly working with their agency if they don't see some ROI pretty quickly.

If we want to continue to be allowed do our jobs helping our clients build brands and not just sell, we are going to have to help them develop plans that sell more of what they're trying to sell earlier, while protecting their interests, and brands, in the long run with strong brand ideas.

Of course all of this hinges upon having a strong, relevant, compelling brand idea that everything can be executed under. If our big brand idea is only strong enough to support a few advertising executions and nothing else, then that is a problem and corrections should be made. Which reminds me of another David Ogilvy-ism [And a great post Richard has over on Adliterate.]:

"It takes a big idea to attract the attention of consumers and get them to buy your product. Unless your advertising contains a big idea, it will pass like a ship in the night. I doubt if more than one campaign in a hundred contains a big idea."

Deadenbacher Part 2

Picture_1 In case you missed it yesterday in the article I linked a download to from AdAge (see just below) on the "success" of the new Orville Redenbacher campaign, I thought I'd warn you to be ready for when Crispin, er, uh, I mean ConAgra, starts selling masks around Halloween-time this coming fall of one Mr. Orville Redenbacher, just as was done for BK's King. Judging from this quote from the article, ConAgra is already planning on sticking with the campaign for a while.

Stan Jacot, VP-marketing for popcorn at ConAgra, said the campaign
was "definitely a leap of faith on our end," noting that "anything new
is bound to be controversial." But he fully believes that as the
campaign unfolds and the digitized version of Mr. Redenbacher
returns again and again, the ads will gain acceptance "even among
the ones who are most negative."

Since the CGI Redenbacher will be returning "again and again," that leaves plenty of time for a mask. And hey, since he's already digitized, maybe a video game is in the works too. Oooh, oooh, or what if it's a pull-string talking action figure!?!

Related note: If you want to read a couple of fun rants on this subject, check out this and this.

O.K. I'm done writing about this subject. (Until next fall when those masks come out.)

OBEY Crispin

Much has been written/ranted/blogged the past week about the new Orville Redenbacher spot via CP+B. Most of it bent on ripping Crispin Porter for bringing back one Mr. Redenbacher from the dead and the spot not being a very good idea (to put it nicely).

Whether or not this is a good idea is not what I'm here to discuss. What I am wondering is why is everyone so shocked? If you've read Hoopla or happened across a copy of the Crispin mission statement, you shouldn't be surprised by this spot. (And is it really that hard to see what they're trying to do even if you haven't any familiarity with the mission statement?) For shits and giggles, and in case you haven't read it, let's review their mission statement (as stated in Hoopla):

"To produce and distribute the most talked about, written about, and effective advertising and creative content in the world."

Hmmm. Looks like it might be working. Well, at least the written about and talked about piece. Effective? We'll have to wait and see.

Planner Exchange Program

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[ photo credit: Bexy87 ]

A thought came to me over the weekend. Why isn't there a "planner exchange" program similar to the idea of semester abroad / semester at sea programs that the universities/colleges have? Seems to me that this would be a great way for agencies to keep and grow top talent in their planning departments as well as get some fresh thinking for their own benefit.

I'm not entirely sure how this would work yet. Surely there would have to be some ground rules. For one, I'm sure the exchange would need to take place between agencies that don't have direct compeitors so as not to risk revealing any trade secrets. Other than that, I haven't really thought of anything much to this point. It's just an idea that came to me and I think could be a great opportunity for both the agencies and planners.

Given that, I'm going to leave this one open to all of us to think about and share thoughts on. Please share your comments, thoughts and ideas on what you think this could look like and how it might work. I think there could be great value in something like this, but I could be totally off too. Let's find out...

Work @ Integer

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[ photo credit: Marchel ]

Morgan is looking for a new Director, Interactive Marketing over at The Integer Group. He's got a post on his blog with the some of the info and links to the rest. Please share with anyone who might be interested.

YESSSSSSS!

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Got a little surprise when I checked my mailbox today. I had forgotten about it. Amazon was out when I placed my order. It's even better than I expected. I highly recommend you buy, beg, borrow or steal a copy. [Just so long as it's not mine!]

A few of my favorite blurbs so far...

page 144 [if I counted correctly]:

"Art is not like other culture because its success is not made by its audience. The public fill concert halls and cinemas every day, we read novels by the millions and buy records by the billions. We the people, affect the making and the quality of most of our culture, but not our art.

The Art we look at is made by only a select few. A small group create, promote, purchase, exhibit and decide the success of Art. Only a few hundred people in the world have any real say. When you go to an Art gallery, you are simply a tourist looking at the trophy cabinet of a few millionaires."

page 205:

"The time of getting fame for your name on its own is over. Artwork that is only about wanting to be famous will never make you famous. Fame is a by-product of doing something else. You don't go to a restaurant and order a meal because you want to have a shit."

"Nothing in the world is more common than unsuccessful people with talent, leave the house before you find something worth staying in for."

The last two I found especially interesting. The quote about getting fame for your name can easily be translated to the ad industry. There are many in this business who try to get awards for the sake of getting awards, regardless of whether or not the idea was what was right for the client's situation. I've always believed that you do what's right for the client's situation first and foremost and if you do a great job of it, you'll likely find yourself in position for an award vs. trying to go for the award straight-away.

The second one I like simply because it's so true. There's so much to take in if you just get out and go for a walk, a ride or a drive. And you can really start to see things from a new perspective if you carry a camera and look for interesting shots. (Or in Banksy's case, maybe a can of spray paint and a stencil.) Pretty soon you'll start seeing new ways to look at other things. Before you know it, you just might see a way to be successful at something you love but never thought would be productive.

Alright, I'm off my soapbox. Thanks for putting a great deal of your work and thoughts in one place for us Banksy. Your voice, perspective and creativity are much appreciated.

So You Wanna Be A Gangsta

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I saw these today on Last Gang Records' web site when I was looking into what other bands they have on their label since I can't stop listening to Emily Haines' new album and I've been enjoying her band Metric for over a year now.

I really like the illustration style, color choice and the instructional, yet humorous, tone of the copy. They remind me a lot of the MTV Watch and Learn campaign illustrated by Matt Vescovo, which I also enjoyed when it ran a few years ago.

Anyway each of these 'gang sign' illustrations made me laugh a little so I wanted to share them. Plus I thought they were interesting on a number of levels for how they could apply to some things we're working on right now.

If anyone knows who the illustrator is and/or where I can find more of them, please let me know. I feel like I've seen a book that has them and more illustrations like this/in this tone but am not quite sure and I tried a very quick, but unsuccessful Google search. I'll certainly try again at some point, but I appreciate any leads that would make it easier.

Here are a few more of them that I took screen grabs of:

What-up Dogg

We Cool

You Best Be Steppin'

Big Boss Man In Da House

Flash The Digits Yo!

Gimme A Ring

What Is This?

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