Intro to design thinking
An interview with David Burney conducted by Tim Hyer
You may have noticed the word "design" being talked about recently.
Perhaps you've read about design thinking in a recent business
publication, or noticed the phrase being used in discussions on
innovation where you work. Maybe you've heard about Stanford's newly-founded d.school.
That's a lot of hype. What is true is that design is changing the
way innovative businesses operate. Successful companies like GE,
Procter & Gamble, and Maytag have made significant investments and
organizational changes to take advantage of design process and
methodologies. Design as an innovative problem-solving methodology is
fast becoming an imperative business strategy.
Our success at Red Hat is due to one of the biggest and most
successful collaborative/transformative innovation models ever--open
source. The value we bring to IT customers the world over is
unquestionable and defining. Open source, at its heart, is a design
thinking process.
What follows is a Q&A with David Burney, Vice President of Brand
Communications + Design at Red Hat. Burney is a champion of design
thinking.
Red Hat Magazine: What is design thinking?
David Burney: Design thinking is
a term being used today to define a way of thinking that produces
transformative innovation. While the term feels trendy, the way of
thinking is hardly new. One can think of the cave painters in Lascaux
25,000 years ago as design thinkers-- they first began to collect data
about the world they experienced, express that data by creating visual
stories, document those stories in a way that could be shared into the
future, and use that data to create new and innovative ways to solve
their problems. The creation of alphabets thousands of years later is
an example of design thinking.
RHM: What does design thinking have to do with design?
DB: The word "design" has a lot of
different meanings for a lot different people. Often when people think
of design they think of an artifact that's been designed well--such as
a chair, a car or a building. Or they think of design as style or
fashion--a great pair of shoes. The term 'design thinking' has gained
popularity because it makes it easier for those outside the design
industry to focus the idea of design as a way of thinking about solving
problems, a way of creating strategy by experiencing it rather than
keeping it an intellectual exercise, and a way of creating and
capturing value.
RHM: Is design thinking exclusively art/design-related?
DB: That's a pretty big question. If
I could determine the nature of art, then maybe I'd have a chance of
answering it. Ellen Lupton, who is a very good designer and a leading
writer on design, says that design is "art people use." I like that
answer. What I find interesting in your question is that art, design,
and design thinking are all about creating something new--in that, they
are all transformative in nature. There are very real and important
differences between processes that tear down to innovate, or processes
that gather best practices to innovate, and creation processes that
innovate. They demand very different actions, different cultural ways
of thinking.
RHM: What impact does design thinking have on the way businesses operate?
DB: That's a great question. There
is one philosophy that businesses only turn to design when they're
desperate. After they've competed on price, delivery, systems, etc.,
and they find their business is totally commoditized and they have no
other choice, THEN they turn to design. Some suggest that's true of
Apple.
Of course, some businesses look for commoditized
industries for opportunites to apply design thinking. Then they create
new business categories. Even industries. What's more of a commodity
than the coffee bean? Then consider what Starbucks has been able to
accomplish. Or consider what Nike did in the sports shoe industry. Or
Toyota in automobiles.
Clearly, today, it's increasingly difficult for
businesses, even countries and geographic regions, to find ways to
compete. They're finding that iterative methods for generating
innovation and value aren't giving them the competitive advantage
they're used to. The success of businesses who have built design
thinking cultures has begun to be noticed. Innovation and creativity
are on everyone's lips. Stanford University has started a d.school.
This year, Davos has included design as a topic on its agenda. It's all
over the business media. And companies as diverse as traditional
marketing giant Procter & Gamble and manufacturer GE, commodity
companies like Maytag and LG, are creating new strategies and
restructuring their companies--making huge investments--to take
advantage of design thinking.
RHM: How does it lead to innovation?
DB: From my point of view, leading
transformative innovation is a very different animal from the processes
most often used in the business world, and certainly very different
from the cultures that are built to sustain most enterprises. A few
years ago, Businessweek editor Bruce Nussbaum stated that less than 5%
of Fortune 1000 companies 'get it' when it comes to design.
Ironically, I don't think innovation is that hard. In
fact, once you can accept that innovation is about generating lots of
ideas-- focusing on quantity rather than quality-- you're halfway
there. That's first and foremost. It's dependent upon being extremely
confident while not 'knowing' the answer. People who demand to know the
answer too soon kill innovation. So, that's easy, right?
Design begins with the process of defining, and
redefining, the issue or problem at hand, because it's terribly
important to make sure everyone is on the same page. You can only get
there if people are willing to put forth the most basic thoughts and
ideas, and use those to create as simple a problem definition as
possible. It's extremely important to feel free to suggest bad, even
dumb, ideas. IDEO, one of the world's great design firms, actively
pursues wild ideas. Because without that mindset you won't have the
same ability to innovate; not by a long shot. Because transformative
innovation is dependent upon having participants who don't know all the
answers. Let's face it, if you know everything--if you have all the
answers--it's kind of hard to innovate.
Play is important in design thinking. Critical even.
Having fun IS often the objective. Giving up ownership. Listening,
humbly. Forming teams from people who come from very different
disciplines and cultures; not keeping them compartmentalized. Getting
into the world and testing things out. Prototyping and failing. These
are all good things in design thinking cultures.
Traditionally, success in the corporate world is
often another matter: Territorial battles, internal competition, opaque
agendas, hoarding information; strict structure by function--all are
serious detriments to building a culture of design.
RHM: What are some examples of companies that embody design thinking as a competitive advantage?
DB: I've mentioned a few already.
You can add companies like OXO, Target, VW, Progressive Insurance.
These are great examples of design thinking-- companies that really
involve their customers in co-creation of their
products/service--companies that build great systems.
RHM: What role does collaboration play in design thinking?
DB: Most children easily grasp the
concept that two heads are better than one. Well, 40 heads are really
better than one. The myth of the lone genius is just that. A myth. I
like to remind people that Frank Lloyd Wright is dead. Now, what we're
seeing in the development of Linux and other open source collaboration
development (design) models is incredible. Look at Fedora! Red Hat
Enterprise Linux. Look at the value created! I think we, as humans, are
just beginning to tap into the power of large-scale collaboration for
creative problem solving. Bruce Mau, who spoke at our Summit last
summer in New Orleans, is doing a great job of documenting how
large-scale collaboration projects are changing the world. We believe
at Red Hat that we have a strong leadership role to play.
RHM: How can corporations take advantage of design thinking?
DB: Design thinking is more than a
methodology. Design is a cultural way of thinking. It's important to
understand its power, commit to evolving your culture, even
restructuring the company, resourcing and rewarding those who practice
design thinking. You can no longer tolerate those who shut down design
thinking. We have to get rid of the devil's advocates and experts who
own their domain to the detriment of innovation.
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