free ideas

The Future of Advertising is Design

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Follow-up Note/Preface: This post kind of rambles and roams. It's not well constructed and thought out. I generally don't post "streaming thoughts" like this, but I felt like I should start getting this stuff out in the open and written down more instead of continuing to hold it in the back of my head until it's exactly how I want to say it. It's clear from some of the initial comments that I didn't get at what I am aiming to yet. At least not broadly. We'll get there. I promise.

Thankfully, the comments that are being left are helping me sort through this further and see where it's falling apart.  You're helping me find the right way to articulate it. So, thank you to each of you who has taken time to leave a remark, a thought, a link and/or a note. Please continue to share links, thoughts and challenges/questions as it is going to make this better in the end.

Final note/comment - I wasn't trying to say that the future of advertising is literally design and creating products with/for our clients. I do think that's a part of it, but it's not the entire bigger picture/total. I can see how the way this "brain-dump" progressed and the examples that folded in as the thoughts poured out makes it sort of come out that way. A follow-up post will be coming to tighten this down more and clarify what I was working at getting to, but didn't yet. Anyway, with that, continue on if you wish and by all means, keep commenting to push this further...

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Came across this just now which led me to this and this. I'm putting Brian Collins' quote here and sharing it as it relates directly to something I've been thinking about for quite some time now.

A couple of those thoughts bubbled up in the comments of a post on Logic + Emotion recently. I guess it's probably time to just post some of them here instead of continuing to wait to write up something more "fully baked."

With that, here we go then on some true "thinking out loud"...

To me, Brian's quote says exactly where advertising needs to head if it is to survive. I've been playing with a thought in my head to capture the essence of the change that needs to take place. It goes something like this:

Advertising creates problems. Design solves them.

Or...

Design solves the problems advertising creates.


They're not quite right, but I think they're somewhere close. What I mean by them is this...

Most advertising as it exists today creates problems. Everyone is claiming to be the best, or better, or the fastest, or the newest... and on, and on, and on. Thousands of ads yelling the same basic message for thousands of products. This creates confusion for people. Confusion is a problem. People generally don't like problems. To counter this, we've created filters to block out all the problems we don't need to deal with.

To get rid of the problem for the things we do want or need, we turn to our families, friends and co-workers to see what they think or know from experience. We also turn to the web to look up more information to see what several people, including experts and complete strangers, are saying so that we can find out which one really is the best for what we need. We seek the truth, or as close as we can get to it at least, to clear up the confusion.

What does this mean for your ad? Simply put, if your ad doesn't match what these people say, you're probably not going to fare so well.

Design on the other hand, doesn't try to claim anything, Design doesn't talk. Design, well, it just does. Design sees a problem someone has with something they're using and works to solve it. By making things better or easier or more useful, etc., you create your own advertising. The person who uses the product or service tells others about it because you just made their life a little better.

That confused person above, the one who saw your ad... They're asking the person who is using your competitors redesigned "X" what the truth is and the person using your competitor's "X" has something real to show them and tell them about. Meanwhile, you've got the same old "Y" and a loud ad that creates problems. That doesn't sound like a fun situation if you ask me.

So where does all this go/what does it mean? Good question. I don't have the answer yet, but I've been playing with a thought or two and talking with a few people about them. It feels like this might be on the right track...

The way I've been articulating it, but I don't know if it's the best way of saying it, is, "We're no longer in the business of creating ads. We're in the business of creating experiences."

What this means for agencies is exactly what Brian Collins is talking about. We've got to re-think the process of how we solve problems for our clients. Instead of starting with "what's the main idea we need to communicate,' we need to start with "what is the experience we need to create to change behavior?" As a very wise man keeps pointing out, telling people things doesn't change behavior. Getting them to actually do things does.

What this means for advertising is that your ad needs to draw people into the experience instead of telling people you're the best. Make the ad do something, not just say something. The most recent iPhone ads are good examples here - showing what the phone can do to help make life easier instead of trying to tell you the iPhone is the best phone on the market and/or will make you look cool.

Another great example is the TV spot for the new Dyson Ball vacuum where James Dyson demonstrates the "steering" problem with conventional vacuum cleaners due to their being on four wheels that are only able to roll forwards and backwards and then showing his solution, putting the vacuum cleaner on a ball so it can pivot on a dime.

(Tried to find the spot so I wouldn't have to describe it, but couldn't. Sorry. If you know where it is, please let me know and I'll put it here instead.) Linked above (TV Spot) now, thanks to Camilla from Dyson sharing the link in the comments.

As for the Dyson example, they're taking the entire experience of using their vacuums very seriously - always looking for ways to improve and rethink them and then actually doing something with what they learn. How is it working for them? They've been cleaning house on the competition for some time now. (Bad pun intended.)

Another good example of this is BMW. For years they've been all about selling the ultimate driving experience. This begins with the car and how they design and engineer every aspect of it. They think about the driver and what they can do to make driving a BMW a truly special experience. They then use the advertising to give you a hint at what that experience is like. BMW Films took this to an entirely new level.

All three of these examples put the user experience first and foremost and then they build the advertising around that experience. Sure, it helps that all three of these products have an inherent "coolness" factor built into them, (I never thought I'd be calling a vacuum cool, but the Dyson kind of is...) but as the presentation I posted touched on, you don't have to have a cool product to create a great experience around the product. You can do things with your marketing that add value to the product or service, making a better overall experience for people.

Anyway, the point is that as an industry, we have to stop thinking about things like traditional advertising people. We need to start thinking about things like designers, engineers, architects and the like. We need to think about the action we want people to take and what will be required to make that action happen. We can't just think about what we want to tell people. Odds are, telling someone to do something won't be effective alone, if at all. Today's congested media landscape requires a lot more than a campaign built on 30-second TV ads with a heavy media buy to create any real change. It's in creating total experiences that we will see success.

And with that, I'll stop for now. More to come on this later, I'm sure. I didn't expect it to go as far as it did already.

Side note: I don't have time to keep going anyway. I've got to run my Sunday errands now since I'll be going to see Bon Iver tonight when I normally do them. If you haven't heard him and you like Nick Drake, José González and others in that vein, be sure to check him out. He's not exactly like those artists, but if that style/genre of music suits you, then I think you'll like what Justin is doing.

Free Idea for Netflix

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Saw this just now. I say, "Why not?"

How much better would that make a Netflix subscriber feel about Netflix?

Picture it...

You haven't returned any of your movies in a while. One day, you come home, open your mail box and find a Netflix envelope with a bag of microwave popcorn and a note inside that reminds you it has been a while since you returned a movie.

The note could be written in a fun way that assumes you must be really busy / working hard / entered the witness protection program / etc., and advises you to take some time for yourself, enjoy the popcorn and watch one of the movies you have.

With it, they could offer up that if the person wants to, they can lower their movie titles per month so they're not paying the higher subscription amount and when they're ready for more titles per month again, they can always put it back up at the existing level.

It seems like Netflix has some very devoted subscribers/fans. By doing something like this, they're only going to further entrench the love people feel for them. They just need to trust that people will manage their subscription level to suit the time they have for movies. When they can watch more, they'll bump it up. When they can't, they'll lower it. By reminding people that they can do this, they'll be more likely to have people hang on rather than cancel.

Anyway... just a thought based off of robfinn's tweet.

The Future of Online Retail?

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I've had this thought bouncing around in my head for two or three weeks now whenever Second Life comes up in a discussion or in an article I'm reading. Then I see this in my email inbox Tuesday morning and have one of those "holy shit" moments. Seems that the idea could already in process - maybe with Amazon.com since the thing I've been thinking about is pretty much spelled out using them as an example. (Read the full USA Today article paraphrased in Reveries here.)

Any place where the actual in-store/retail experience is a crucial piece of the total brand experience could benefit from using the technology/idea behind Second Life. What if instead of shopping at Target.com on a flat page with names of products and supporting images, I'm virtually walking through (or flying around) a Target store. I could talk with other shoppers to see if they've used or heard anything about new products I might be interested in buying. There might be an avatar brand representative lingering in the area of their product(s) to help better educate me on their product. Or maybe I could step into a virtual theater to watch trailers for new movies I am considering buying.

Or consider Starbucks, where the in-store experience is a huge piece of their brand identity. What if when I visit Starbucks.com, I enter a virtual Starbucks where I can learn more about the drinks I like from an avatar barista or I could learn about a new seasonal beverage in the same manner. Maybe one of the artists they are selling a CD for in-store pops in to put on a virtual live performance and I can listen to tracks on the new CD they just released as well as some of their past albums. If I decide to, I could then buy and download the album on the spot. Even something as simple as buying a Starbucks card for a friend's birthday could be more interesting this way. I pick up the card I want, walk over to the barista, have them load it, pay for it, create my own little note to go with it, fill in the address I need to send it to and a few days later it arrives in my friend's mailbox. Or I suppose it could be an e-Card they take into an actual store to redeem for a card. Either way, a much more engaging brand experience.

Clothing/department store retailers could greatly benefit from this as well. If people were to accurately create their avatar selves, they could try on new clothes in the Second Life version of Nordstrom.com to get a sense for how they'd look on them before the clothes actually arrived on their doorstep. Women could try on endless pairs of shoes with every imaginable outfit that could go with them to see if they actually do look good with a particular dress. I would think this would have to help cut down on returns and could even save people from having to buy multiple sizes to make sure they get just the right fit.

Any brick-and-mortar retail brand could benefit from providing a more engaging on-line retail experience this way. It could be a great way for them to have their real world brand experience delivered digitally. And for on-line only retailers like Amazon.com, well, something like this let's them create a boundless world in which to give themselves a much more interesting personality.

I know I've stated my personal preference to stay out of Second Life before. But that's just the world of Second Life as it exists now. I think the technology behind it and the experience it can create are powerful and very well could be leveraged to create the future of how we interact with others and brands on-line. I really hope some brands are working on something like this and launch it soon. Guess I'll just have to wait and see...

Idea for Hire

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The other day as I rearranged my bookshelf, I flipped back through Juicing The Orange. As I came to the chapter on The Hire series of films for BMW that Fallon did, I was reminded about an idea I had as the series was wrapping up. Around this same time I was reading an article that Fast Company ran discussing the booming video game industry.

As I read the article my instincts led me to thinking that The Hire would make a great video game series. The story line seemed like it would work well for a video game.  Play Station 2's and Xbox's were prominent among almost all of my friends and other guys my age at the time - mid twentysomethings either newly able to afford to buy a 3-series or on the verge of being able to. And I would venture to guess that many guys at that age would love to get their first BMW or one of its competitors. It seemed like a great way to continue the storyline of the films. Especially since with a video game, you get something that your audience of potential buyers could spend hours at a time playing, being immersed in your brand. Instead, as most of us know, The Hire was turned into a comic book. Hmmm...

Maybe Fallon came up with this idea and BMW killed it. Or liked the comic book idea better. It wouldn't be hard to believe. It happens all the time. Back then there were a lot of people who would believe that kids were the only ones playing console games. And even if that were true, would it be so bad? To have a bunch of 'kids' developing an intrest in BMW so when the get old enough to afford a car like this, they might have a preference for your brand? Anyway, I don't know what my point was to all of this other than wanting to put this out there in case someone at GSD&M happens to stumble across it. If they think it has any merit, they can run it by BMW. And if BMW buys it, well, I'd just be happy to see it come to life. But if they felt so inclined, I of course wouldn't turn down a new M5...

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